<ul><li>Quick introduction to Scott and his role
</li><li>Where XNA stands today since its announcement two years ago
</li><li>XNA Build, the new preview release at GDC, and what it contains
</li><li>Why is the likes of Team Ninja achieving much higher visual standards than many other developers?
</li><li>Using XNA to get results in defining titles like Double Agent
</li><li>The HD Era, Where's it at? There are some teething problems...
</li><li>HD sweet spot is 720p and 1080i... regarding PS3, "1080p is basically impossible"
</li><li>Improving as developers learn more about multithread programming and multicore architectures
</li><li>Polls (like one on Kikizo) suggest low interest in the HD-DVD add-on - what's the plan?
</li><li>Possibility of Bluray Drive or even Combo drive? HD-DVD game content still off radar?
</li><li>Xbox strategy and competitor analysis - is the process really as independent as the execs keep saying?
</li><li>Improving Xbox 360 front-end features - like music player and background downloading - via Live
</li><li>Allowing streaming video media properly without XP Media Center Edition or Vista!
</li><li>"We can continue to add components over time... we'll be ready to adapt to what consumers want"..."We'll continue to evolve it, I promise!"
</li><li>Surpassing Xbox Live expectations - more than half connected, 9 million downloads to date, 85% of consoles have downloaded, 600,000 text messages per day, GamerCards viewed 1m times per day off of Xbox.com...
</li><li>Interoperation of thirdparty middleware with XNA ... developer community support
</li><li>iPod functionality and getting around that unofficial barrier
</li><li>What's hot right now... what to look forward to on Xbox Live Arcade
</li><li>Most talked about Xbox 360 title of 2006 - GOW and Viva Piñata, and "I'm sure there'll be a lot of discussion about Bungie as well..."
</li><li>Why the hell don't we see more of Scott in interviews?!